Remember these offsets don't affect collision. update 7.2- Added xoff, yoff, and zoff to tiles. The configuration is a little complex so I might edit this post or make a new post later with more instructions, but here's a few examples.ī,3-4,14-15:mesh(c)\įor more examples, see the mesh test map in the demo project. The following will affect all 4 layersĪnd the big feature, you can now define custom meshes without imported models. To affect multiple layers with the same configuration, you can use a dash. Regions can also be made to affect other layers now.įor exmple, the following will configure layer 4 of region 33. This means you can use texture(0) instead of texture(B,0,0), for example, for the empty tile texture. Texture definitions can take a tile id now instead of an image and coordinates. If you end a configuration line with a back slash, you can continue on the next line. You can configure multiple tiles at once, like this: The difference is inline configurations only work for one line. (The above example is how the crates in the screenshot are made)įlat shaped tiles can now be rotated, and their width can be changed with width() to make them thicker or thinner than a regular tile.īlock configurations and inline configurations are now interchangeable anywhere. There is also a rand function available to get different random values for the same tile. r is a random value based on the tile or event's position. X and Y are the coordinates of the tile or event. Three variables are supported: x, y, and r. Hat Accesory for Anyone can use this resources and edit them.I would apreciate if you share your edits from this resources on a post here.Math expressions can be used inside some configurations. Leaf Crown without front hair position.rar Note: Unrar my archive before Import them into generator. Press on Select File and go to the folder were you downloaded my file(Ex ownloads/Desktop) and select Generator file then click on Start Importation. Next go to Assets/ Import/Export Assets/ RMMV Folder Type Import. How to import them :Go to RPG_Maker_MV_Extended_Generator and open it. View attachment Yunary generator resources.rar and RPG Maker works based in images, I really doubt that you could do it like a 3D console game. Because 3D assets are special formats, made with special programs, and have to be modelled, textured, rigged, animated, etc. On the elph girl I used Sythian Bard's new hair resource: Īll my resources for Rpg Maker Mv Extended Generator I work with 3D resources making animations and stuff, So I can say that make it full 3D may be impossible in RPG Maker. Hey all.Ass some of you requested my character to credit it on your games,I made it,and you can finaly download it.Hope you like it,I tried my best^^Īs you see first face doesnt has the front hair,but the second one it has.In order to look okay on both edits(with or without front hair) I made 2 images,with 1 difference only from each other,trying to match the generator front hair positions.ĭo not forget to download "No Ears" and use them both in order for this resources to work properly. This resource you can use it along with Hiddenone dragon sprite too,it fits well. Update: made this beautiful icons for my character,so I am sharing it with you guys,here you can download,right click on the image I will make a female part too,and I will do it tonight ar tomorrow for sure. So chose your cloak and put what job name you need on your characters I'll add some jobs icons later to be able to see what profession you choose. You must own a license with RMMV as these are edits of Kadokawa's RTP for the M VĪs gaved me an idea I remembered that in almost every game that I played the player gets a cape/cloak when it finish to learn a job,or a profession.So I thought why we do not give to our players in-game this cloaks,after they finish a class.There is so much classes I could add and make a full resource,but I do not know how much it can take to make them all,anyway if I have time I'll make them one by one. ~ Free to use for both commercial and non-commercial~Ĭredit Kadokawa for the Resource and Yunary for the Edit. ~W e l c o m e t o Y u na r y r e s o u r c e s ~
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